One sunny morning in December, sixth-grader
Sophia Sta. Rosa and a classmate were busy working on a book report
project, using “Minecraft: Education Edition” to build an amusement park
with rides based on events in a novel.
The girls created a rollercoaster, a water
slide and other attractions for their park, setting their own criteria
and rules for the project. They didn’t want it to be too easy, Sta. Rosa
explained, and they wanted to show responsibility so their teacher
would let them tackle more complex challenges. To the 11-year-old, the
most important lessons she was learning from “Minecraft” weren’t about
building structures or coding, but collaboration and problem-solving. ReadMore
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