One sunny morning in December, sixth-grader Sophia Sta. Rosa and a classmate were busy working on a book report project, using “Minecraft: Education Edition” to build an amusement park with rides based on events in a novel.
The girls created a rollercoaster, a water slide and other attractions for their park, setting their own criteria and rules for the project. They didn’t want it to be too easy, Sta. Rosa explained, and they wanted to show responsibility so their teacher would let them tackle more complex challenges. To the 11-year-old, the most important lessons she was learning from “Minecraft” weren’t about building structures or coding, but collaboration and problem-solving. ReadMore